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Ivor Gunn
No One Expects The Spanish Inquisition
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Posted - 2008.01.29 17:17:00 -
[1]
Originally by: Ishina Fel ...where "best" != "good", but rather "best" = "quite bad but the only option" 
250mm rail brutix will massively outperform a 250mm rail ferox. The ferox might have 50% higher range at bc 5, but with cruiser guns, that's insignificant enough to make up for the 2 extra turrets, the damage bonus and the drones the brutix has.
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Ivor Gunn
No One Expects The Spanish Inquisition
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Posted - 2008.01.29 20:11:00 -
[2]
Originally by: Ishina Fel Sniping implies breaking 100km range.
3 range mod brutix w/ 250s + spike hits to 91+15. As good as 100km. However, it also deals several times the dps of the ferox.
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Ivor Gunn
No One Expects The Spanish Inquisition
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Posted - 2008.01.29 20:52:00 -
[3]
Originally by: Omarvelous A brutix to fit a tank and get range with 250 rails will have to use fitting mods - fittings mods that use up damage mod space. The Ferox can use more mag stabs and closes the gap nicely at 91km.
PG implant or PG rig allows for easy fit of the brutix. The ferox lacks the slots to tank and snipe, just as the brutix does. Due to its resist bonus though , this is the only area it is superior to the brutix as an anti-support ship.
Quote: Also 91+15 does NOT equal 100km - at 100 km you're going to be missing roughly 20% - or 20% less DPS.
And you'll still be doing more than the ferox at 100km. There's a full 90dps difference, even when the ferox is utilising CN iridium.
Quote: You can snipe with a Ferox up to 140 km - you can not do that with a Brutix. Infact you wont see a significant edge for the Brutix until you get within 40km.
Correct, you can snipe to 140km, but you'll be doing 134dps and 499 volley. So the question should really be do you want to snipe from 140km? Also, bear in mind the ferox, to lock and shoot to 140km cannot fit a real fit. You'll be using all your mids and lows for SBs and range/tracking mods. No room for an MWD.
As for the significant difference... Under 60km, the ferox is useless. Too heavy and slow, and the drone DPS + ACTUAL damage bonus (rather than virtual damage bonus in the form of range bonus) from the brutix means the brutix massively outclasses it. Even past 60km, there is no way a brutix with a comparable fit will be outdamaged by the ferox until you're way beyond 120km. The ferox just does so little damage.
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Ivor Gunn
No One Expects The Spanish Inquisition
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Posted - 2008.01.29 22:13:00 -
[4]
Edited by: Ivor Gunn on 29/01/2008 22:14:37
Originally by: Omarvelous If you're going to use a PG implant on your Brutix - do the same for the Ferox and fit a larger shield booster.
Shield booster? You need 2x SB 2, 2x TC 2 and 1x MWD. There's no mids left.
Quote: Drop the ranges to 40km in 10 km incerments (start switching to higher damage ammo)...
2 damage mods, 3 range mods, all level 5, 250mm rails.
At no point under 90km does the ferox outdamage the brutix. Beyond that range, damage is too low and locking times too high to be of any practical use.
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Ivor Gunn
No One Expects The Spanish Inquisition
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Posted - 2008.01.30 16:26:00 -
[5]
Originally by: Jennae Ivor Gunn:
Does that graph take into account the ammo difference? The Ferox should be able to use better suited (ie more damaging) ammo out to a farther range that should close that gap. Maybe not significantly, but closer.
Yes. That's why the graph is bumpy. Each drop/level is an ammo switch.
@ Omarvelous.
Aside from the fact neither of those fits are viable (no mwd on either), they're not comparable. Of course one is going to do more DPS when it has 3 damage mods compared to the latter's 1. You might want to learn the definition of "tank" in a sniper, too. (Hint: It doesnt involve reps)
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Ivor Gunn
No One Expects The Spanish Inquisition
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Posted - 2008.01.30 17:24:00 -
[6]
Edited by: Ivor Gunn on 30/01/2008 17:25:48
Originally by: Omarvelous Condescending attitude aside - fit a plate/extender - you will need fitting mods to use 7 250 rail II's on a Brutix - otherwise ofcourse I would have added more magnetic field stabilizers.
No, you won't need a fitting mod. This isn't RMR, we have rigs and implants that help with fitting now.
Quote: ..the Ferox could use that shield boost slot for a tracking disruptor..
No it couldn't. To snipe effectively it needs 3 MFS2. That leaves 1 low for a TE2. That means for maximum use of your range bonus, you need 2 mids for TC2s. You then need an MWD. The remaining 2 slots just about have to be sensor boosters, otherwise you can't lock far enough to use all the range you have. That, and TDs suck horse***** at the best of times. Sticking one on a ferox is lunacy.
Quote: Where are the missiles on the graph?
The same place as the brutix's 158 DPS from its hammerhead 2s. They've been discounted to make it a fair comparison of gunboats. The ferox's missiles and drones amount to a similar amount of dps as the HH2s do, anyway, so its moot.
Quote: there are ranges where it is superior.
Yes, beyond 100km. Unfortunately, using spike on a ferox is equivalent to leaning over and tickling the enemy support with a feather duster. Your damage and tracking are pathetic.
Quote: MWD - on a sniper BC?
MWD is mandatory on ALL pvp fits, especially fleet fits (which this is).
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Ivor Gunn
No One Expects The Spanish Inquisition
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Posted - 2008.01.30 23:58:00 -
[7]
Originally by: Trevor Warps
Originally by: Ivor Gunn MWD is mandatory on ALL pvp fits, especially fleet fits (which this is).
No. Just a matter of preference / tactics.
No, it isn't. If you're going to pvp and plan on moving even a single jump, you need an MWD. It allows you to dictate range, clear bubbles and pull off cloak/mwd aligns (not that i'm advocating a cloak on a gang fit).
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